AI Insights · Timothy · April 2022
Top 5 Sandbox Games on iOS in the Netherlands Q1 2022
Explore the performance of the top 5 sandbox games on iOS in the Netherlands during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 sandbox games on iOS in the Netherlands saw varying trends in downloads, revenue, and active users. Here’s a detailed look at each of these games, based on data from Sensor Tower.
Roblox from Roblox Corporation started the quarter with a peak weekly revenue of approximately $271K in the first week of January. However, revenue experienced a general decline throughout the quarter, concluding at around $144K by the end of March. Weekly downloads showed a similar pattern, starting at 15.7K in late December and dropping to about 8.6K by the end of March. Active users remained relatively stable, with a slight decrease from 265K at the start of the quarter to 247K at the end.
Minecraft by Mojang had a steady but modest performance in terms of revenue, peaking at approximately $21K in late December and ending the quarter at around $9.8K. Downloads remained consistently low, starting at 248 and dropping to 167 by the end of March. Active users saw a gradual decline from 60K at the beginning of the quarter to around 48K by the end.
Growtopia from Ubisoft experienced fluctuating revenue, with a significant spike to approximately $2.7K in early February. The quarter ended with revenue around $462. Downloads remained low throughout the quarter, peaking at 113 in the first week of January and concluding at 77 in the last week of March. Active users showed a slight decline from 545 at the start to 431 by the end of the quarter.
Blockman GO by GVERSE INTERNATIONAL PTE. LTD. had a modest performance with weekly revenue peaking at around $831 in the second week of January and ending at $254 by the end of March. Downloads were relatively low and saw a significant drop mid-quarter, ending with no downloads in the last two weeks of March. Active users decreased from 3,981 at the start of the quarter to 2,442 by the end.
Rec Room: Play with Friends from Rec Room Inc had a relatively stable performance, with weekly revenue peaking at around $450 in early February and ending at $182 by the end of March. Downloads fluctuated throughout the quarter, starting at 4,373 in late December and ending at 3,066 by the last week of March. Active users saw a peak of 6,611 in mid-March before slightly declining to 5,808 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.